Even buildings are special little flowers in Beyond Earth. The number of decisions can feel overwhelming if you play at a quick pace, but the tradeoff is that you can adapt each building to your playstyle. It’s important to realize this decision is permanent and it affects all of your buildings of this type. Most are simple – do you want your Clinic to provide an extra point of health or do you want it to increase the hit points of your city – while others are more nuanced, like the Autoplant providing a production boost or an additional trade route. A quest decision will pop up after you build the first instance of each structure which gives some narrative background and two choices. In Beyond Earth though, each building has a decision associated with it that allows you to specialize your play even more. Your cities allow you to build these structures for permanent bonuses that are fairly static throughout each playthrough. To a certain extent, Civilization is all about buildings. How you deal with the aliens will ultimately depend on the situation but it is an extremely viable solution to ignore them until you have the firepower to kill ’em all. Aliens heal in miasma tiles (See #8), so they can usually quickly recover from any light attacks you throw at them. They are also a huge nuisance and will kill your explorers, trade units and workers, even if you have never attacked them. The aliens are basically another global faction and will get more aggressive to all human factions if you kill a bunch of their units. They will continue to spawn at alien nests so it can be a good strategy to take out the nests near you (and get that fancy 25 energy reward plus science if you have the Scavenging Virtue). And that’s just the regular units like the raptor bug or the airborne drones – the massive siege worms and the waterborne kraken are huge units that will take massive coordination to kill. They will kick your ass, especially if you piss them off early on. The alien lifeforms you discover on the new planet are not barbarians. Rather than tell you how great Beyond Earth is – and it is great – I thought I’d clue you guys in so you’re not surprised when you start getting rolled by the aliens and AI when this game comes out on October 24th. At least in the first 250 turns available in the preview build I had access to. As I played more and more Beyond Earth, I kept being hamstrung by using all the strategies that served me well for the 900+ hours I’ve invested in Civ V. You still basically want to achieve the same goals of spreading your faction’s influence to reach a victory condition. Sure, the user interface looks like Civ V with a science-fiction trimming, and familiar resources have new names like Health instead of Happiness and Energy instead of Gold. Don’t be fooled by its 4x turn-based strategy skeleton.
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